Wounding Weapons

DM Notes
Originally rolling a 20 on the Wounding Weapons Table results in the following: This feels a little under powered, because even rolling a 1 gives the player extra damage. However, rolling a Nat 20 only results in stunning the target for one round... Keep in mind that on rolling a 16 OR 17 results in permanently loosing a hand!!!

This change should result in a greater feeling of agency and accomplishment in rolling a Nat 20.

It takes some "special" rules to make a player wish to NOT roll a Nat 20...