House Rules

These are the House Rules that will govern over, add to, and replace rules within the Starfinder Game System. These rules are in no particular order.

GM discretion is a constant, these and any other rules are subject to change

PVP Rules: We are implementing a Consent-Based Player vs. Player combat system.

Pages

 * Personal Equipment
 * Starship Expansions and Equipment
 * Feats

Misc. Rules

 * Any character may take a flaw from D&D 3.5, or other GM approved negative, to gain one additional feat during character creation.


 * The maximum skill ranks a character can invest in a skill is that character's level +1 (This will allow characters to specialize in skills to let them stand out among their peers)
 * Half Rations: A character may choose to only consume half their daily rations in order to stretch out dwindling supplies. However doing so means that the character no longer regenerates health points by resting, even with a full night's rest. Wounds and illnesses cannot be healed, even with medical care, and staying on Half Rations while injured or infected may deteriorate the character's condition. Player discretion is advised when going to Half Rations.
 * Elevators: Unless otherwise stated, elevators move to their destinations in one round. If anyone is standing on the platform when it arrives, they will get a reflex save (DM Choice) verses Constitution Damage; as they are crushed by the incoming elevator.