Starship Expansions and Equipment

Expansion Bays -

 * Solar Sails: BP 4, PCU 0
 * Solar sails are attachments to a starship that can be deployed to supplement the energy provided by the ship’s power core. When deployed in a system with at least one active star, solar sails increase the base amount of power provided by the ship’s power core by 10%. Solar sails can also be used in interstellar space, but they only grant a 5% increase in power for the ship’s power core. Solar sails must be furled before hyperspace travel, a process that takes 1 minute. The expansion bay houses power system of the apparatus and allows space for the solar sails to be furled when not in use. Solar sails do not consume PCU and they cost 4 build points.


 * Drift Battery: BP -, PCU -
 * After Spending 1 minute in out of drift, any ship equipped with a drift battery is able to instantly enter drift space without first charging the engines.

Revised
Lifeboats - have been changed to be more useful and lore friendly.

Escape pods - have been changed to be more useful and lore friendly.

Minimum Starship Weapon Damage - When making a damage role during Starship Combat, the weapon's operator may choose to deal minimum damage without penalty.